๐ง Draft โ not final. This page was auto-generated as day-one scaffolding for the project and still needs a human pass before it reads as finished. The blanks and placeholders below are intentional โ someone who runs this project should fill them in and delete this notice.
Strokes & footwork
The skill map. Each stroke moves from learning to reliable (holds in a rally) to weapon (wins the point on purpose). Footwork gets its own tracking because it's the real engine โ a great smash off bad footwork arrives late.
Strokes
| Stroke | Status | Notes |
|---|---|---|
| Overhead clear | learning | the baseline shot โ get it deep and consistent first |
| Drop shot | not yet | the clear's disguise partner; same prep, softer contact |
| Smash | not yet | power later โ technique and shoulder care first |
| Net shot / lift | not yet | the touch game; where rallies are quietly won |
Ladder: learning โ reliable (holds in a rally) โ weapon (ends points on purpose)
Footwork (drilled without a shuttle)
- Six-corner drill โ base โ each corner โ back to base, light and springy
- Split-step on every opponent contact โ the habit that makes everything else reachable
- Recovery โ always back to base; a corner you don't leave is a corner you lose
Body care
- Warm-up every session; shoulder routine before any smashing โ the smash is where badminton shoulders break.
Mahanu