🚧 Draft — not final. This page was auto-generated as day-one scaffolding for the project and still needs a human pass before it reads as finished. The blanks and placeholders below are intentional — someone who runs this project should fill them in and delete this notice.
House ladder
The engine that makes every family game count for something. Challenges go up, results get recorded, the order shifts — and the standing house rule holds: the post-game "where did it go wrong" chat matters more than who won. On the fridge and here.
Current standings
| Rank | Player | Played | Won | Lost | Trend |
|---|---|---|---|---|---|
| 1 | |||||
| 2 | |||||
| 3 |
How the ladder moves: beat someone above you, swap places. First round is a round-robin so everyone starts placed, not guessed.
Challenge log
| Date | White | Black | Result | The turning point (winner narrates) |
|---|---|---|---|---|
| 2026-07-21 |
House rules (non-negotiable)
- Touch move, no takebacks. A move let go is a move made.
- One game a week gets reviewed together — the winner narrates the loser's best missed chance. Learning beats gloating.
- Losing with grace is a tracked skill. A gracious loss is a win at the thing that actually matters.
Everyone's openings
Each player keeps a doc on their one white opening and one black defence — learned for its ideas, not a memorised move list. Link them here as they're written:
- (player) — white: ___ · black: ___
Mahanu